A React Native view for displaying 3D models
react-native-3d-model-view
A React Native view for displaying .obj, .dae and .scn models either on screen or in AR (iOS devices with A9 or later processors only).
Getting started
$ yarn add react-native-3d-model-view
and then
$ react-native link react-native-3d-model-view
The lib also have peer dependencies of react-native-zip-archive
, react-native-fetch-blob
and react-native-fs
. Make sure that you yarn add
and react-native link
them to.
Usage
Model view
import ModelView from 'react-native-3d-model-view'
<ModelView
source={{ zip: 'https://github.com/BonnierNews/react-native-3d-model-view/blob/master/example/obj/Hamburger.zip?raw=true' }}
onLoadModelStart={this.onLoadModelStart}
onLoadModelSuccess={this.onLoadModelSuccess}
onLoadModelError={this.onLoadModelError} />
AR Model view
import ARModelView, { ModelTypes } from 'react-native-3d-model-view'
<ARModelView
source={{ zip: 'https://github.com/BonnierNews/react-native-3d-model-view/blob/master/example/obj/Hamburger.zip?raw=true' }}
onLoadModelStart={this.onLoadModelStart}
onLoadModelSuccess={this.onLoadModelSuccess}
onLoadModelError={this.onLoadModelError}
onStart={this.onStart}
onSurfaceFound={this.onSurfaceFound}
onSurfaceLost={this.onSurfaceLost}
onSessionInterupted={this.onSessionInterupted}
onSessionInteruptedEnded={this.onSessionInteruptedEnded}
onPlaceObjectSuccess={this.onPlaceObjectSuccess}
onPlaceObjectError={this.onPlaceObjectError}
onTrackingQualityInfo={this.onTrackingQualityInfo} />
Source
The source prop on both ModelView
and ARView
can either be a url to a server (e.g. http://example.com/yourmodel.obj) or a local path (use require
). The source object can either consist of a zip
prop or a model
and a texture
prop. Examples:
source={{
zip: 'https://github.com/BonnierNews/react-native-3d-model-view/blob/master/example/obj/Hamburger.zip?raw=true'
}}
or
source={{
zip: require('../obj/Hamburger.zip')
}}
or
source={{
model: 'https://github.com/BonnierNews/react-native-3d-model-view/blob/master/example/obj/Hamburger.obj?raw=true',
texture: 'https://github.com/BonnierNews/react-native-3d-model-view/blob/master/example/obj/Hamburger.png?raw=true'
}}
or
source={{
model: require('../obj/Hamburger.obj'),
texture: require('../obj/Hamburger.png')
}}
The lib will assume that the unzipped folder result will have the same name as the .zip (e.g. Hamburger.zip
=> Hamburger
). This might not always be the case, then you can set the name of the unzipped folder:
source={{
zip: 'https://github.com/BonnierNews/react-native-3d-model-view/blob/master/example/obj/Archive.zip?raw=true',
unzippedFolderName: 'Hamburger'
}}
NOTE: File types
WaveFront (.obj) and Collada (.dae) is supported on both Android and iOS. SceneKit (.scn) is supported on iOS. Collada models with animations is autoplayed.
NOTE: Using require
To require .obj, .dae, .scn or .zip files you need to add a rn-cli.config.js
to the root of your project with minimum this config:
module.exports = {
getAssetExts: () => [ 'obj', 'dae', 'scn', 'zip' ]
}
See more in the example project.
NOTE: SceneKit compressed scenes
SceneKit and Collade files needs to be "SceneKit compressed scenes" on iOS. Compress with this shell command
$ /Applications/Xcode.app/Contents/Developer/usr/bin/scntool --convert InFile.dae --format c3d --output OutFile.dae --force-y-up --force-interleaved --look-for-pvrtc-image
More info: developer.apple.com and stackoverflow.com
Components
ModelView
View for displaying .obj, .dae or .scn (iOS only) on screen with SceneKit or OpenGL.
Props
Prop | Type | Default | Note |
---|---|---|---|
source |
object |
null |
Can either consist of a zip prop or a model and a texture prop. All three can either be a url string ("http://...") or you can use require to reference a local path. The .zip archive should contain both the object and the texture. Can also contain unzippedFolderName for setting the unzipped folder name (see more above). |
scale |
number |
1 |
Scale of the model. |
autoPlay |
boolean |
true |
Should animated models play on mount. |
Events
Event Name | Returns | Notes |
---|---|---|
onLoadModelStart |
null |
Loading model has started. |
onLoadModelSuccess |
null |
Loading model has succeeded. |
onLoadModelError |
Error |
Failed loading model. |
onAnimationStart |
null |
Animated model has started animating. |
onAnimationStop |
null |
Animated model has stopped animating. |
onAnimationUpdate |
event |
Animated model animation update. Get progress from event.nativeEvent.progress |
Methods
Use ref={modelView => {this.modelView = modelView}}
to be able to call the methods listed below.
Method Name | Returns | Notes |
---|---|---|
startAnimation |
null |
Start playing animated model. |
stopAnimation |
null |
Stops playing animated model. |
setProgress(float) |
null |
Set animation progress of animated model (allowed values: 0-1). |
ARModelView
View for displaying .obj, .dae or .scn in augmented reality (iOS devices with A9 or later processors only).
Props
Prop | Type | Default | Note |
---|---|---|---|
source |
object |
null |
Can either consist of a zip prop or a model and a texture prop. All three can either be a url string ("http://...") or you can use require to reference a local path. The .zip archive should contain both the object and the texture. Can also contain unzippedFolderName for setting the unzipped folder name (see more above). |
scale |
number |
1 |
Scale of the model. |
autoPlay |
boolean |
true |
Should animated models play on mount. |
miniature |
boolean |
false |
Shows the model in a miniature mode. |
miniatureScale |
float |
0.2 |
The scale of the model in miniature mode. |
placeOpacity |
float |
0.2 |
The opacity of the model when placing. |
Events
Event Name | Returns | Notes |
---|---|---|
onLoadModelStart |
null |
Loading model has started. |
onLoadModelSuccess |
null |
Loading model has succeeded. |
onLoadModelError |
Error |
Failed loading model. |
onAnimationStart |
null |
Animated model has started animating. |
onAnimationStop |
null |
Animated model has stopped animating. |
onAnimationUpdate |
event |
Animated model animation update. Get progress from event.nativeEvent.progress |
onStart |
null |
|
onSurfaceFound |
null |
|
onSurfaceLost |
null |
|
onSessionInterupted |
null |
|
onSessionInteruptedEnded |
null |
|
onPlaceObjectSuccess |
null |
|
onPlaceObjectError |
null |
|
onTrackingQualityInfo |
{id: number, presentation: string, recommendation: string |
The current info about the tracking quality. |
onTapObject |
null |
Called when tapped an object in the AR scene. |
onTapView |
null |
Called when tapped the screen but no object was hit by the tap. |
Methods
Use ref={arView => {this.arView = arView}}
to be able to call the methods listed below.
Method Name | Returns | Notes |
---|---|---|
startAnimation |
null |
Start playing animated model. |
stopAnimation |
null |
Stops playing animated model. |
setProgress(float) |
null |
Set animation progress of animated model (allowed values: 0-1). |
restart |
null |
Restarts the ARKit session. |
getSnapshot(boolean) |
Promise |
Save a print screen of the current AR session. Boolean determines if the image should be saved to the Photo Library of the device. The promise return the url of the saved image. |
Native modules
Manager
Manager for common actions needed for the ModelView
.
Method Name | Returns | Notes |
---|---|---|
clearDownloadedFiles |
null |
Removes all downloaded model assets from the device. Should be called when exiting the app |
ARManager
Manager for common actions needed for the ARModelView
.
Method Name | Returns | Notes |
---|---|---|
clearDownloadedFiles |
null |
Removes all downloaded model assets from the device. Should be called when exiting the app |
checkIfARSupported(callback) |
null |
Check if ARKit is supported on the current device. Callback params is a boolean saying if it is supported or not. |