react-native-youtube
A
Uses Google's official youtube-ios-player-helper for iOS and YouTube Android Player API for Android and exposes much of the API, as declaratively as possible, into React Native.
Usage
<YouTube
videoId="KVZ-P-ZI6W4" // The YouTube video ID
play // control playback of video with true/false
fullscreen // control whether the video should play in fullscreen or inline
loop // control whether the video should loop when ended
onReady={e => this.setState({ isReady: true })}
onChangeState={e => this.setState({ status: e.state })}
onChangeQuality={e => this.setState({ quality: e.quality })}
onError={e => this.setState({ error: e.error })}
style={{ alignSelf: 'stretch', height: 300 }}
/>
API
YouTube Component
Importing
import YouTube from 'react-native-youtube'
Properties
apiKey
(string, Android): Your YouTube developer API Key. This parameter is required. More Info.videoId
(string): The YouTube video ID to play. Can be changed while mounted to change the video playing.videoIds
(strings array): YouTube video IDs to be played as an interactive playlist. Can be changed while mounted. Overridden at start byvideoId
.playlistId
(string): A YouTube Playlist's ID to play as an interactive playlist.
Can be changed while mounted. Overridden at start byvideoId
andvideoIds
.play
(boolean): Controls playback of video withtrue
/false
. Setting it astrue
in the beginning itself makes the video autoplay on loading. Default:false
.loop
(boolean): Loops the video. Default:false
.fullscreen
(boolean): Controls whether the video should play inline or in fullscreen. Default:false
.controls
(number): Sets the player's controls scheme. Supported values are0
,1
,2
. Default:1
. On iOS the numbers conform to These Parameters. On Android the mapping is0 = CHROMELSEE
,1 = DEFAULT
,2 = MINIMAL
(More Info).showFullscreenButton
(boolean): Show or hide Fullscreen button. Default:true
.showinfo
(boolean, iOS): Setting the parameter's value to false causes the player to not display information like the video title and uploader before the video starts playing. Default:true
.modestbranding
(boolean, iOS): This parameter lets you use a YouTube player that does not show a YouTube logo. Default:false
.origin
(string, iOS): This parameter provides an extra security measure for the iFrame API.rel
(boolean, iOS): Show related videos at the end of the video. Default:true
.resumePlayAndroid
(boolean, Android): Makes the video resume playback after the app resumes from background. Default:true
.
The iOS implementation of this player uses the official YouTube iFrame under the hood, so most parameters behavior can be further understood here.
Events
onReady
: Called once when the video player is setup.onChangeState
: Sends the current state of the player one.state
. Common values arebuffering
/playing
/paused
and more (on Android there is also aseeking
state that comes with the location of the playback in seconds one.currentTime
).onChangeQuality
: Sends the current quality of video playback one.quality
.onError
: Sends any errors before and during video playback one.error
.onChangeFullscreen
: Called when the player enters or exits the fullscreen mode one.isFullscreen
.onProgress
(iOS): Called every 500ms with the time progress of the playback one.currentTime
and also duration one.duration
.
Methods
seekTo(seconds)
: Seeks to a specified time in the video.nextVideo()
: Skip to next video on a playlist (videoIds
orplaylistId
). Whenloop
is true, will skip to the first video from the last. If called on a single video, will restart the video.previousVideo()
: opposite ofnextVideo()
.playVideoAt(index)
: Will start playing the video atindex
(zero-based) position in a playlist (videoIds
orplaylistId
. Not supported forplaylistId
on Android).videosIndex()
: Returns a Promise that results with theindex
(zero-based) number of the video currently played in a playlist (videoIds
orplaylistId
. Not supported forplaylistId
on Android) or errors with an errorMessage string.currentTime()
: Returns a Promise that results with thecurrentTime
of the played video (in seconds) or errors with an errorMessage string. Should be used as an alternative for Android toonProgress
event on iOS.duration()
(Android): Returns a Promise that results with theduration
of the played video (in seconds) or errors with an errorMessage string. Should be used as an alternative for Android toonProgress
event on iOS.reloadIframe()
(iOS): Specific props (fullscreen
,modestbranding
,showinfo
,rel
,controls
,origin
) can only be set at mounting and initial loading of the underlying WebView that holds the YouTube iFrame (Those are<iframe>
parameters). If you want to change one of them during the lifecycle of the component, you should know the usability cost of loading the WebView again, and use this method right after the component received the updated prop.
Standalone Player (iOS)
Setup
Standalone iOS player Uses XCDYoutubeKit (Warning: XCDYoutubeKit doesn't conform to YouTube's Terms Of Use). Add the next line to your Podfile
and run pod install
inside /ios
folder:
pod 'XCDYouTubeKit', '~> 2.8'
Importing
import { YouTubeStandaloneIOS } from 'react-native-youtube';
Example
YouTubeStandaloneIOS.playVideo('KVZ-P-ZI6W4')
.then(() => console.log('Standalone Player Exited'))
.catch(errorMessage => console.error(errorMessage))
YouTubeStandaloneIOS.playVideo(videoId)
(Static)
A static method that returns a Promise to launch a standalone YouTube player with a specific video.
videoId
(string): The YouTube Video ID to play. Required.
Standalone Player (Android)
Importing
import { YouTubeStandaloneAndroid } from 'react-native-youtube';
Example
YouTubeStandaloneAndroid.playVideo({
apiKey: 'YOUR_API_KEY', // Your YouTube Developer API Key
videoId: 'KVZ-P-ZI6W4', // YouTube video ID
autoplay: true, // Autoplay the video
startTime: 120, // Starting point of video (in seconds)
})
.then(() => console.log('Standalone Player Exited'))
.catch(errorMessage => console.error(errorMessage))
YouTubeStandaloneAndroid.playVideo(options)
(Static)
A static method that returns a Promise to launch a standalone YouTube player with a specific video.
options
is an object with properties:
apiKey
(string): Your developer YouTube API key. Required.videoId
(string): The YouTube Video ID to play. Required.autoplay
(boolean): Should the video start automatically, Default:false
.lightboxMode
(boolean): Should the video play inside a lightbox instead of fullscreen. Default:false
.startTime
(number): Optional starting time of the video (in seconds). Default:0
.
YouTubeStandaloneAndroid.playVideos(options)
(Static)
A static method that returns a Promise to launch a standalone YouTube player with a specific video.
options
is an object with properties:
apiKey
(string): Your developer YouTube API key. Required.videoIds
(strings array): The list of video IDs to be played. Required.autoplay
(boolean): Should the video start automatically, Default:false
.lightboxMode
(boolean): Should the video play inside a lightbox instead of fullscreen. Default:false
.startIndex
(number): The index position of the video to play first. Default:0
.startTime
(number): Optional starting time of the video (in seconds). Default:0
.
YouTubeStandaloneAndroid.playPlaylist(options)
(Static)
A static method that returns a Promise to launch a standalone YouTube player with a specific video.
options
is an object with properties:
apiKey
(string): Your developer YouTube API key. Required.playlistId
(string): The YouTube Playlist ID to play. Required.autoplay
(boolean): Should the video start automatically, Default:false
.lightboxMode
(boolean): Should the video play inside a lightbox instead of fullscreen. Default:false
.startIndex
(number): The index position of the video to play first. Default:0
.startTime
(number): Optional starting time of the video (in seconds). Default:0
.
Installation
Install the latest version to your package.json
:
$ npm install react-native-youtube -S
React Native automatically connects this native module to your iOS and Android projects. On Android this link is supported with Gradle and is done automatically after installation. On iOS the linking is done by Cocoapods, without the need to add this library to the Podfile
, Just run pod install
after installation.
IMPORTANT! (Android Only): The Android implementation of this component needs to have the official YouTube app installed on the device. Otherwise the user will be prompted to install / activate the app, and an error event will be triggered with SERVICE_MISSING
/SERVICE_DISABLED
.
OPTIONAL: Activated sound when iPhone (iOS) is on vibrate mode
Open AppDelegate.m and add :
-
#import <AVFoundation/AVFoundation.h>
-
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error: nil];
in your didFinishLaunchingWithOptions method
Known Issues
UNAUTHORIZED_OVERLAY
and PLAYER_VIEW_TOO_SMALL
on Android
The Android version of this component is based on the official Java YouTube Android Player API library which have a few built-in limitations and protections that we must mitigate with a few hacks. In some cases the native view that holds the YouTube instance fails to mount correctly inside React-Native's view hierarchy so we initiate an unnoticeable change in its style after the onReady event fires to force a real re-render on the native views hierarchy. Other than that, the native instance has a built-in mechanism to protect it from being covered by other components (what triggers the UNAUTHORIZED_OVERLAY
error) and it's triggered if the native instance only touches another view. For this reason we must margin the native view from its containing view by StyleSheet.hairlineWidth
which means a single pixel width for the specific device. PLAYER_VIEW_TOO_SMALL
error can also be fired due to the same problems.
These specific hacks are sufficiently solving these related problems in the example app in this repo and also in a private app that I develop which uses standard views and the (now deprecated) NavigationExperimental. On a virtual AVD (Nexus 5X) and on a real Nexus 5X, with React-Native 0.37 through 0.45.
How do we solve this?
Different configurations and environments can still persist these problems so we must find better and more general ways of mitigating them. The best thing anybody who encounters these errors can do, before posting an issue, is try to set up and run the example app in this repo and see if the same behavior persist. If it is, then the problem is probably with the development environment and / or hardware. If not, the problem is probably with other libraries or custom components, and the way they are used in conjunction with this component. Try to understand the nature of the limitations of the native component and gather as much information before posting an issue, even then, better add to #161.
No player controls in Android
The Android version can sometimes disable the players control even when the controls are explicitly set to be shown. There is no explanation to this behavior yet. This bug is managed in #131.
Multiple <YouTube />
instances on Android
The YouTube API for Android is a singleton. What it means is that unlike the iOS implementation, no two players can be mounted and play a video at the same time. If you have two scenes that happen to live together, or come one after the other (such as when navigating to a new scene), The new <YouTube />
Will take the focus of the singleton and play the video, but after being unmounted, the older mounted <YouTube />
will not be able to take the role back, and will need to be re-mounted.
Example App and Development
This repository includes an example project that can be used for trying, developing and testing all functionalities on a dedicated clean app project.
First, copy the git repository and install the React-Native project inside /example
:
$ git clone https://github.com/inProgress-team/react-native-youtube.git
$ cd react-native-youtube/example
$ npm install
For iOS, also install the Cocoapods
$ cd ios
$ pod install
Then build and run with react-native run-ios
/ react-native run-android
or your preferred IDE.
For Developers
To be able to directly test your changes with the example app, re-install the package from the root directory with npm run install-root
after each change. This command packs the root directory into an npm package .tar
file and installs it locally to the example app.