react-native-haptic-feedback
Contributions welcome
Right now the Android implementation is a small Vibrate pattern, similar to the "feeling" of the iOS haptic system. Android needs to be View bound to trigger the real haptic engine.
So i want to enhance the Library to support a <TouchableWithHapticFeedback>
. For iOS it's pretty simple to archieve this behaviour. If there are any recommendations for the Java part of this (trigger the haptic feedback and give support to all the options of a TouchableWithoutFeedback), feel free to make a PR :)
Getting started
$ npm install react-native-haptic-feedback --save
or
$ yarn add react-native-haptic-feedback
Linking
$ react-native link react-native-haptic-feedback
$ cd ios && pod install
Or Manual installation
iOS
- In XCode, in the project navigator, right click
Libraries
➜Add Files to [your project's name]
- Go to
node_modules
➜react-native-haptic-feedback
and addRNReactNativeHapticFeedback.xcodeproj
- In XCode, in the project navigator, select your project. Add
libRNReactNativeHapticFeedback.a
to your project'sBuild Phases
➜Link Binary With Libraries
- Run your project (
Cmd+R
)<
Android
- Open up
android/app/src/main/java/[...]/MainApplication.java
- Add
import com.mkuczera.RNReactNativeHapticFeedbackPackage;
to the imports at the top of the file - Add
new RNReactNativeHapticFeedbackPackage()
to the list returned by thegetPackages()
method
- Append the following lines to
android/settings.gradle
:include ':react-native-haptic-feedback' project(':react-native-haptic-feedback').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-haptic-feedback/android')
- Insert the following lines inside the dependencies block in
android/app/build.gradle
:compile project(':react-native-haptic-feedback')
Usage
import ReactNativeHapticFeedback from "react-native-haptic-feedback";
const options = {
enableVibrateFallback: true,
ignoreAndroidSystemSettings: false
};
ReactNativeHapticFeedback.trigger("impactLight", options);
Available methods
trigger(method, options)
Argument | Description |
---|---|
method |
See methods below |
options.enableVibrateFallback |
iOS only. if haptic feedback is not available (iOS < 10 OR Device < iPhone6s), vibrate with default method (heavy 1s) (default: false) |
options.ignoreAndroidSystemSettings |
Android only. if Haptic is disabled in the Android system settings this will allow ignoring the setting and trigger haptic feeback. (default: false) |
Method Overview
Method | Android | iOS |
---|---|---|
selection | :heavy_check_mark: | :heavy_check_mark: |
impactLight | :heavy_check_mark: | :heavy_check_mark: |
impactMedium | :heavy_check_mark: | :heavy_check_mark: |
impactHeavy | :heavy_check_mark: | :heavy_check_mark: |
rigid | :heavy_check_mark: | :heavy_check_mark: |
soft | :heavy_check_mark: | :heavy_check_mark: |
notificationSuccess | :heavy_check_mark: | :heavy_check_mark: |
notificationWarning | :heavy_check_mark: | :heavy_check_mark: |
notificationError | :heavy_check_mark: | :heavy_check_mark: |
clockTick | :heavy_check_mark: | |
contextClick | :heavy_check_mark: | |
keyboardPress | :heavy_check_mark: | |
keyboardRelease | :heavy_check_mark: | |
keyboardTap | :heavy_check_mark: | |
longPress | :heavy_check_mark: | |
textHandleMove | :heavy_check_mark: | |
virtualKey | :heavy_check_mark: | |
virtualKeyRelease | :heavy_check_mark: | |
effectClick | :heavy_check_mark: | |
effectDoubleClick | :heavy_check_mark: | |
effectHeavyClick | :heavy_check_mark: | |
effectTick | :heavy_check_mark: |
Available methods version 1.6.0 and prior
trigger(method, enableVibrateFallback)
Argument | Description |
---|---|
method |
Possible values are "selection", "impactLight", "impactMedium", "impactHeavy", "notificationSuccess", "notificationWarning", "notificationError" (default: "selection") |
enableVibrateFallback |
iOS only. if haptic feedback is not available (iOS < 10 OR Device < iPhone6s), vibrate with default method (heavy 1s) |